BIBLIOTECA
CENTRO DE APOYO A LA INVESTIGACIÓN
Local cover image
Local cover image
Amazon cover image
Image from Amazon.com

New media in the white cube and beyond [ Texto impreso] : curatorial models for digital art / edited by Christiane Paul.

Contributor(s): Material type: TextTextPublication details: Berkeley, Calif. : University of California Press, c2008.Description: ix, 273 p. : il. ; 23 cmISBN:
  • 9780520255975
Other title:
  • Curatorial models for digital art
Subject(s):
Incomplete contents:
Introduction / Chistiane Paul (p. 1) -- One. Positioning New Media Art and Curatorial Models. 1. New Media Art and the Gallery in the Digital Age / Charlie Gere (p. 13); 2. Immateriality and Its Discontents: An Overview of Main Models and Issues for Curating New Media / Sarah Cook (p. 26) -- Two. Interfacing new Media. 3. Challenges for a Ubiquitous Museum: From the White Cube to the Black Box and Beyond / Christiane Paul (p. 53); 4. Curating Net Art: A Field Guide / Steve Dietz (p. 76) -- Three. From Object to Process and System. 5. Distributed Curating and Immateriality / Joasia Krysa (p. 87); 6. Death by Wall Label / Jon Ippolito (p. 106) -- Four. Autonomous Cultural Zones. 7. Participation, Flow, and the Redistribution of Authorship: The Challenges of Collaborative Exchange and New Media Curatorial Practice / Sara Diamond (p. 135); 8. Reconfiguring Curation: Noninstitutional New Media Curating and the Politics of Cultural Production / Patrick Lichty (p. 163) -- Five. Case Studies. 9. Serious Games / Baryl Graham (p. 191); 10. (re)distributions: PDA, Information Appliance, and Nomadic Arts as Cultural Intervention / Patrick Lichty (p. 207); 11. Seeing Double: Emulation in Theory and Practice / Caitlin Jones and Carol Stringari (p. 220); 12. games: Computerspiele von KünstlerInnen (games: Computer games by artists) / Tilman Baumgartel, Hans D. Christ, and Iris Dressler (p. 233).
Note: ISBN 0520255976 (rústica) Bibliography: Incluye referencias bibliográficas e índice.Summary: This provocative, cutting-edge anthology addresses the challenges of curating, presenting, and preserving new-media art--artworks that use digital technologies as media and emphasize process over object. As an art form that is inherently time based, dynamic, interactive, collaborative, customizable, and variable, new-media art resists objectification. It boldly challenges the traditional art world's customary methods of presentation and documentation as well as its approach to collection and preservation. Edited and introduced by Christiane Paul and featuring contributions by prominent practitioners--institutional and independent curators, theorists, and conservators--this volume charts developments in an exciting field and addresses the conceptual, philosophical, and practical issues of both curating and presenting new-media art.

ISBN 0520255976 (rústica)

Introduction / Chistiane Paul (p. 1) -- One. Positioning New Media Art and Curatorial Models. 1. New Media Art and the Gallery in the Digital Age / Charlie Gere (p. 13); 2. Immateriality and Its Discontents: An Overview of Main Models and Issues for Curating New Media / Sarah Cook (p. 26) -- Two. Interfacing new Media. 3. Challenges for a Ubiquitous Museum: From the White Cube to the Black Box and Beyond / Christiane Paul (p. 53); 4. Curating Net Art: A Field Guide / Steve Dietz (p. 76) -- Three. From Object to Process and System. 5. Distributed Curating and Immateriality / Joasia Krysa (p. 87); 6. Death by Wall Label / Jon Ippolito (p. 106) -- Four. Autonomous Cultural Zones. 7. Participation, Flow, and the Redistribution of Authorship: The Challenges of Collaborative Exchange and New Media Curatorial Practice / Sara Diamond (p. 135); 8. Reconfiguring Curation: Noninstitutional New Media Curating and the Politics of Cultural Production / Patrick Lichty (p. 163) -- Five. Case Studies. 9. Serious Games / Baryl Graham (p. 191); 10. (re)distributions: PDA, Information Appliance, and Nomadic Arts as Cultural Intervention / Patrick Lichty (p. 207); 11. Seeing Double: Emulation in Theory and Practice / Caitlin Jones and Carol Stringari (p. 220); 12. games: Computerspiele von KünstlerInnen (games: Computer games by artists) / Tilman Baumgartel, Hans D. Christ, and Iris Dressler (p. 233).

This provocative, cutting-edge anthology addresses the challenges of curating, presenting, and preserving new-media art--artworks that use digital technologies as media and emphasize process over object. As an art form that is inherently time based, dynamic, interactive, collaborative, customizable, and variable, new-media art resists objectification. It boldly challenges the traditional art world's customary methods of presentation and documentation as well as its approach to collection and preservation. Edited and introduced by Christiane Paul and featuring contributions by prominent practitioners--institutional and independent curators, theorists, and conservators--this volume charts developments in an exciting field and addresses the conceptual, philosophical, and practical issues of both curating and presenting new-media art.

Click on an image to view it in the image viewer

Local cover image